6/27/2023 0 Comments Vijayakanth bounce bullet![]() According to numerology, Vijayakanth's Life Path Number is 5. I'm not even saying you're entirely wrong, but you are exaggerating.Vijayakanth was born on Aug(age 70) in Thirumangalam, India. For batgun it's nearly the same as pierce as well. You never even acknowledged my specific examples where they'd be effective. You act like you're able to one shot everything when this isn't the case the majority of the time (and DEPENDING ON THE WEAPON). I'm trying to be reasonable with you, but your attitude is hard to reason with, especially when you make statements that literally aren't true. Originally posted by Muscarine:I guess this isn't a place to discuss actual design flaws (you know, early access and ♥♥♥♥), but rather the usual steam forum where smoothies come to show off their epeen who needs bounce when they're doing this lol. I'm not really in disagreement though that overall bounce isn't all that amazing, and you're right the game currently isn't hard enough to justify bounce anyway. Batgun certainly makes good use of bounce even with cadence 66% of your bats will be bouncing all their charges through the entire run Most upgrades aren't useful at the end when you're overkilling things so it wouldn't really be fair to focus on bounce in that case? Flame cannon doesn't do high enough direct damage even fully upgraded to not fully benefit the entire run from bounce even with both cadence and Reaper rounds (Though you'd run Ethereal if you use flamecannon) allowing you to double/triple your fire applications which synergises with This doesn't apply to 2 weapons though Flamecannon & Batgun. What i'm saying is that you'd have to go out of your way and gimp yourself by dodging a lot of bonuses to specifically make bounce "work" and even then it'd be the most suboptimal choice you could make, worse than grabbing stuff at random I'm not currently playing but I can only think of 2 upgrades that remove the usefulness of bounce entirely which would be the Rune Cadence (Don't think theres any other rune that increases pierce correct me if i'm wrong) and Reaper rounds. Originally posted by 1-2 pen + bounce is barely effective early on, later on things die and even 1 pen will see your bullets off screen What i'm saying is that you'd have to go out of your way and gimp yourself by dodging a lot of bonuses to specifically make bounce "work" and even then it'd be the most suboptimal choice you could make, worse than grabbing stuff at random There's a +2 bounce tome that is basically an auto skip ![]() Moreover, having 1-2 pen only is over the second you start spending runes, let alone just regular upgrades and tomesĮ.g. I don't have an issue with the game, it's actually too easy, hence why i said bullets bouncing off screen would be overkillĮither way, i'm kinda grossed right now, i made my point, up to the dev to see if he's ok keeping a weapon buff made redundant by a concurrent oneĮdit - thanks to the two normal human beings who took a minute to write relevant 1-2 pen + bounce is barely effective early on, later on things die and even 1 pen will see your bullets off screen I guess this isn't a place to discuss actual design flaws (you know, early access and ♥♥♥♥), but rather the usual steam forum where smoothies come to show off their epeen This way you at least guarantee you'll hit something. The reason I say it would need to home in on an enemy is because if it doesn't and you change the order of application to be Bounce > Penetrate, then you're just sabotaging your penetrate investment by whiffing shots you otherwise wouldn't. The only solution I can think of is making bounce apply first and have it always home in to the nearest enemy after a bounce, then after that is done, continue the bullet direction normally applying penetrate. But then not having penetration is rare, because a lot of upgrades you'd want with bounce builds will lean into penetration usually. And because a straight line is better since you can predict it AND it's prioritized and applied before the worse version, you end up never really benefiting from bounce unless you have zero penetration. The main issue in my opinion is that penetration and bounce do the exact same thing, which is "I have a bullet and I want it to be re-used again," but the difference is that one is a straight line and the other is RNG. There are a few niche setups where it works, but after 20 hours in this game it's definitely the one I've gotten to utilize the least, and I frequently rotate characters, weapons and builds. ![]() I do agree with OP that bounce is usually eclipsed by penetration with most weapons.
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